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Soldier of Fortune: Payback

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Soldier of Fortune: Payback is the third installment of theSoldier of Fortune game series. The sequel was developed by Cauldron HQ[7][1], developed with Cauldron's in-house CloakNT engine, used in their previous First Person Shooter game, Chaser. This game is the first game of the series released for the Xbox 360 and Playstation 3. The game was released on 14 November 2007[3]. Upon being refused classification by Australia's OFLC, Activision is eyeing an early 2008 release date for that country.[8]

Soldier of Fortune Payback evolves the signature gameplay of its predecessors with refined controls, tension-packed warzones, and an enemy damage system that may be shocking to even experienced FPS players. Boasting more weapons options than any previous Soldier of Fortune installment, Soldier of Fortune Payback's impressive arsenal includes an array of more than 30 weapons including sub-machine guns, assault rifles, sniper rifles, projectile explosives, weapon attachments and cutting-edge tactical weapons. The game features many of players' favorite online multiplayer modes including Deathmatch, Team Deathmatch, Elimination, Team Elimination, Capture the Flag, and Demolition. Additional online options include maps tuned specifically for multiplayer action, persistent stat-tracking throughout the gamer’s online career, and many server settings for custom online play. The storyline reflects the practice of "outsourcing" wars. When a routine escort mission goes horribly wrong, freelance mercenary Thomas Mason finds himself battling an insidious enemy that knows no boundaries. Traditional armies can not handle these extremists – only underground guns for hire can fight a war this dirty and get results. [Activision]



If you've ever wondered what happened to the Soldier of Fortune franchise, you're not alone. The first two Soldier of Fortune games were popular shooters in their day, blending fun single-player and multiplayer gameplay with the concept of playing as a mercenary. But after 2002's Soldier of Fortune II: Double Helix, the franchise seemed to fall off the face of the planet. Unfortunately, it should have stayed missing in action because the series has been resurrected with Soldier of Fortune: Payback, a shooter that embraces all the wrong lessons that have been learned over the past decade.


Don't let its looks fool you; Soldier of Fortune Payback is one of the most frustrating shooters of the year.

At first glance, Payback looks like a very pretty game. The visuals aren't cutting-edge, but there's an attractive quality to them, from the lavish depth-of-field blur effects that kick in whenever you reload your weapon to the lush lighting. You no longer play as John Mullins, the hero of the first two games, but rather as a new mercenary caught up in a very cliché and badly told tale of a worldwide terrorist organization that's so clever it brands all of its operatives with the very sametattoo on their necks. It's a wonder they're so difficult to find.

However, it all goes downhill quickly because Payback reveals itself to be a relentlessly linear and highly scripted shooter with a lot of flaws. Perhaps the most frustrating of these deals with the fact that the game relies on a checkpoint save system with no ability to quicksave, which means that if you're killed, you have to restart from the last checkpoint. That wouldn't be so much of an issue if those checkpoints were frequent and numerous, but they're not. Thus, much of the game's six to eight hours of gameplay is spent trying and retrying to get through the many sections of the game. Though there's a regenerating health system, you still die all too easily. It's not uncommon to have to replay a section a dozen times or more before you finally beat it.

The artificial intelligence is bad and consists mainly of two scripted actions. Once triggered, a bad guy will either run straight at you or stand in the open and shoot at you. There's no sense of dynamic behavior in the way the AI reacts to what you do. The weapon modeling is nonexistent; there's practically zero recoil on any of the weapons, even the light machine guns. On the flip side, even though the weapons all feel incredibly lightweight, they do a ridiculous amount of damage. The first Soldier of Fortune games were "edgy" in that you could practically dismember opponents with gunfire. The same goes for Payback, though it looks like the developers just copied and pasted the same code from the earlier games because the visual effect is almost exactly the same. Arms, legs, and heads all get shot off with absurd regularity while bloodgushes everywhere. (The game does boast a low violence option that tones down this carnage.)


The single-player is six to eight hours of banging your head against a wall.

The music is actually pretty catchy, but the rest of the audio is lacking. The sound effects all seem canned, and the voice acting is terrible. The script certainly doesn't help either because the dialogue would be fitting for a straight-to-VHS action movie. The game also ends in a silly cliffhanger that assumes that gamers are going to want more of this action.

Additionally, Payback's multiplayer is very generic, with such modes as deathmatch, team deathmatch, and capture the flag. There's a whopping five multiplayer maps total, so there's not a lot of variety there either, which is also disappointing, considering Soldier of Fortune II's popular and fun multiplayer mode.

The PC game is slightly less expensive than major titles, but the Xbox 360 and PlayStation 3 games are full priced. Nevertheless, they're all a terrible value proposition considering the sheer quantity and high quality of shooters this year. Unless you like pain and frustration, there's simply no reason to play Soldier of Fortune: Payback when there are so many other better games on the market.

* Minumum Sistem Gereksinimleri
* . Windows XP/Vista
* . Pentium 4 2.5GHz
* . 512 MB RAM
* . DVD-ROM Drive
* . 256MB DirectX 9.0c Compatible 3D accelerated video card with
  * . pixel/vertex shaders version 2.0 - ATI Radeon x800 or Nvidia GeForce 6800
* . DirectX 9.0c (INCLUDED)
* . Mouse and keyboard
* . 3.3 GB uncompressed Hard Drive Space
  * . Sound Card - DirectX 9.0c Compatible
* Tavsiye Edilen Sistem Gereksinimleri
* . Windows XP
* . Core 2 Duo 2.0GHz
* . 1 GB RAM
* . DVD-ROM Drive
  * . 512MB DirectX 9.0c Compatible 3D accelerated video card with
* . pixel/vertex shaders version - ATI Radeon x1900 or Nvidia GeForce 7900
(*)- INSTALL INSTRUCTIONS -(*)
1. download links list and download files
2. Unpack,unpack
3. Mount with Daemon Tools or burn it
4. Install the game
5. Have fun

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